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United States Leadership in Immersive Technology Act of 2025

H.R. 2321 Rep. Suzan DelBene (D-WA-1) In committee
  1. Introduced Mar 25
  2. Committee Mar 25
  3. Passed House Next
  4. Passed Senate Not yet
  5. To President Not yet
  6. Law Not yet
Where it stands
In committee, Mar 25, 2025Next: House vote
581d ago Mar 25, 2025: Referred to the House Committee on Energy and Commerce.
Final votes
No roll callsNo recorded vote on this bill yet
Lobbying
1company, 7 filings
Member trades
12trades in the last 90 days
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Summary

This bill establishes the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States. It defines key terms, designates a principal advisor on immersive technology, creates an advisory panel with specific membership and objectives, and requires a study and report on the immersive technology industry's impact on economic competitiveness and national security.

Sec. 3, Definitions: Defines terms used in the bill, including 'Advisory Panel,' 'agency,' 'appropriate committees of Congress,' 'augmented reality,' 'immersive technology,' 'mixed reality,' 'Secretary,' and 'virtual reality.'

Sec. 4, Principal Advisor on Immersive Technology: The Secretary of Commerce, in consultation with appropriate committees of Congress, shall designate a principal advisor on immersive technology. This advisor will support and promote the improvement, deployment, and security of recommendations on immersive technology use and consider policies to improve coordination among agencies.

Sec. 5, Immersive Technology Advisory Panel: The Secretary shall establish the Immersive Technology Advisory Panel within 180 days of enactment. The panel includes a chairperson, a vice chair, specified federal officials (or their designees), and 6 to 10 experts from academia, think tanks, private sector tech firms, civil society, or other sectors. The panel must assess the economic impact of immersive technology and make recommendations on economic competitiveness, federal-private collaboration (including standards, investments, cybersecurity, and commercialization), ethical safeguards for data and privacy, and global leadership with allied nations. The panel must meet at least every four months.

Sec. 6, Study and Report on Immersive Technology: Within two years of enactment, the Advisory Panel must complete a study on the state of the immersive technology industry and its effect on U.S. economic competitiveness and national security. The study must assess the role of immersive technology in the broader tech ecosystem, examine its economic impact across key sectors, assess benefits for businesses (including small and medium-sized), determine needed investments and personnel, identify voluntary standards or best practices for ease of use and protection of individual rights (privacy, accessibility, digital identity, intellectual property), and assess national and economic security benefits and risks. Within 90 days of the study's completion, the Secretary must submit a report to Congress with findings and recommendations, and publish it on a public website.

Summary of the bill text as introduced in House (Mar 25, 2025), generated by SecBot from the official bill text; the Library of Congress summary is not yet published.

Official record from Congress.gov, the House Clerk and the Senate; lobbying from Lobbying Disclosure Act filings. Updated Oct 27, 2026.